Oh man this is gonna be like Duke Nukem.
OK OK PEW PEW
I do kind of hate to admit it, the whole "game" plan worked well for this release, but while this was a success, having the next episode come out after summer is a BAD IDEA. I don't know if it will take you all summer to finish it, but the demand will only remain for so long until everyone just forgets or be so pissed off that they won't care anymore. This is an exaggeration of course, but you get my point.
The game itself is a great beat-em-up. A big complaint is that you go over the controls in the tutorial, but people forget tend to forget the ones they don't use often (like throwing or etc.) and it would be nice to have the controls displayed (not in the change controls, but separate). I agree with the other people that the vertical movement could be faster.
Overall this is a good game that adds to the story or larry. DON'T MAKE US WAIT BC WE KNOW WHERE YOU LIVE MWAHAHA (We don't, i'm lying LoL... well at least i don't...)
15 MIN OF FUN!!!!!!!!!!!!!!!!!!!!
-At first this seemed like a game I could play for hour(s) just trying to beat my score or someone else's, but after level 20 I realized that you or your programmer stopped caring how the game ran.
-A few things for the programmer. I haven't much experience in programming in flash, but you need to change the fps for the game because the mouse doesn't respond as well as the bar meter runs faster, which is the second thing... WHY IN THE HELL DOES IT MOVE SO FAST AFTER LEVEL 20!!!!!
You can't have a slow reacting mouse and a hand that moves at least 180 beats per minute, its unreasonable to say the least.
-Third, after level 20, the region between serving all your beer and making no money for serving almost half your beer to a pale (just as the primary example for all the containers) decreased to about the black pointer and if not, the issue goes back to the mouse reaction time & the animation of the hand.
-When Doug can move so fast, its unreasonable to make the only clickable area his head. I mean if he's in the barrel, then your aiming for the guy in that barrel. The player should be able to click the barrel and still attack (if you can, then I couldn't which still makes it an issue). I mean it's not like there's gonna be two Doug is in one barrel to click, so overall change the click interface to include the barrel and I think you'll get less complaints about Doug.
-On my computer, I did not notice a big change from the volume meters, the only significant difference was almost mute and everything else.
***I really don't know or care too much if you read this, but these are serious issues in the game. You can make excuses (I said excuses, not reasons), for all this, but there is a reason games go into testing before being released. I don't know how much you care about making games, but if you're not gonna change these things in the game, at least make an easy version for people other than the makers, their friends, and their momma's (i mean family LoL :P) that include these changes, so everyone else can enjoy the game too (notice how i said enjoy and not aim for some pointless high score or useless virtual medal).
Finally beat impossible!!!! Holy Crappicles Batman! For those of you calling it boring, try it on impossible and then see if its still boring! As far as the actuall game goes, the art is great and very detailed if you look close enough (especially the knight), the gameplay is simple enough so everyone can play, but intriguing enough to keep you playing till you beat it (for some, more that others... stupid impossible settings), and the animation was smooth. Although if you do read this the one thing to improve on for the next game is maybe a count of how many players you have on the field, volume control (bc after awhile it gets old), and there is a glitch if you put out a lot of soldiers and evolve, the old soldiers will randomly show up in between your evolved soldiers. Space for pause would have been more convenient in the actual game instructions. Overall this is a good game and it definitely deserves all that it has and will.
So thats pretty rediculous for regular flash! I mean 3-D is pretty advanced. It's nice that you tried to cover the game simplicity with a story. The only thing I could say is tone down the targeting bc as the ship progresses farther out, it becomes increasingly harder to be precise.
Alright Robocode. LoL I could tell just by the title, but I liked it. The shop thing was a nice addition to it and the progressive levels thing was expected. Overall a good job. Nice art and smooth animation. Pretty good soung effects. Nice game if I was bored or at school or work LoL.
Reminds me of ole days of streets of rage. Sigh... LoL naw this is great, especially with the medals and all. Best of all, unlike streets, no pointless walk and stop and fight and walk and stop and fight. This is Truly a new day for NG! The only thing I would change is if each character had their on special instead of bombs, but then again I haven't finished it, so i'll see. Great game overall!
This is pretty rediculous considering what you had to work with. In context of when this was made and considering all the elements (i.e. artwork, storyline, gameplay) this is 100 stars of 10, but nowadays I'll give it a 9. Still waiting for 2 though and rochambeau online to work properly again
it's too inconvenient too have too push a number to get a gate, it would have been nicer for to have buttons instead, but other than that the gates work as they should so good job
Fair enough, maybe I'll throw in some buttons sometime.
someone makes a game like this (even though yours is the most original from like... a million other mouse games) Remove the right click option. there is a tutorial on this on ng i know of for sure. other than that great idea making it 3d. yeah... good job.
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